Free · No sign-up · Kindergarten to Grade 12

See it. Touch it. Get it.

Math and physics you can play with. Drag, slide and launch things to see why the ideas work, then check yourself with quick questions.

SillyChili

Pick your path

Every lesson, five steps

  1. 1WonderA question to wonder about
  2. 2ExplorePlay with it yourself
  3. 3ExplainStep-by-step animation
  4. 4PracticeQuick check, instant feedback
  5. 5RecapThe big idea on one card

Try a lesson

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Explorer · Grade KMath

Counting to 10

Tap to add, count each one once, and see groups of five and ten.

10 minStart →
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Explorer · Grades K–1Math

Comparing numbers

Match up two groups to see which has more, then use >, < and = with numbers up to 99.

10 minStart →
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Explorer · Grades K–1Math

Shapes around us

Count sides and corners, turn and stretch shapes, then find every triangle in the picture.

10 minStart →
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Explorer · Grades K–1Math

Add and take away

Apples come and go from a basket. Count how many there are now and write it as a number sentence.

10 minStart →
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Explorer · Grades 1–2Math

Tens and ones

Build numbers with blocks, bundle ten ones into a ten, and see what each digit means.

12 minStart →
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Explorer · Grades 1–2Math

Even and odd numbers

Pair up blocks two by two: even numbers match up perfectly, odd numbers leave one behind.

10 minStart →
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Explorer · Grades 1–2Math

Telling time

Drag the hands of a clock. Read hours, half hours and five-minute times in numbers and words.

12 minStart →
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Builder · Grade 3Math

Multiplication as arrays

Arrange cookies in rows and columns, skip-count the rows, and turn the array to see 3 × 4 = 4 × 3.

12 minStart →
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Builder · Grade 3Math

Division as sharing

Deal cookies onto plates or pack them into bags, find the leftovers, and see how division undoes multiplication.

15 minStart →
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Builder · Grades 4–5Math

Factors and prime numbers

Arrange tiles into rectangles: factors are the sides you can make, and primes can only make one long row.

15 minStart →
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Builder · Grade 3Math

What is a fraction?

Split a whole into equal parts and see the same fraction as a bar, a circle and a point on a number line.

15 minStart →
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Builder · Grades 3–4Math

Equivalent fractions

Slice a fraction bar into smaller pieces and watch the numbers change while the amount stays the same.

15 minStart →
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Builder · Grades 3–4Math

Area and perimeter

Stretch a rectangle on a grid: count the squares inside, walk around the edge, and solve shape puzzles.

15 minStart →
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Builder · Grade 4Math

Measuring angles

Turn a ray, measure it with a protractor, name the angle, and see that angles add up.

15 minStart →
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Builder · Grades 4–5Math

Decimals

Shade a hundred grid to build tenths and hundredths, read them as fractions and words, and compare tricky pairs like 0.5 and 0.45.

15 minStart →
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Builder · Grade 5Math

Volume

Build boxes from unit cubes, split them into layers, and discover why volume is length × width × height.

15 minStart →
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Builder · Grade 6Math

Ratios

Mix blue and yellow paint. Equivalent ratios make the same green, and a ratio table shows why.

15 minStart →
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Builder · Grades 6–7Math

Percentages

Shade a hundred grid, line up percents with amounts, and work out real discounts.

15 minStart →
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Builder · Grade 6Math

Mean, median and mode

Build a dot plot, find the tallest stack, the middle value and the balance point, and see which one an outlier pulls.

15 minStart →
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Builder · Grades 6–7Math

Negative numbers

Temperatures below zero, depths below sea level and money owed: order them, find opposites and distance from zero.

15 minStart →
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Builder · Grade 7Math

Probability

Flip coins, roll dice and spin a spinner hundreds of times, and watch the results settle toward the probability.

20 minStart →
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Builder · Grade 7Math

Circles and π

Roll a wheel to unroll its circumference, discover π, then slice a circle into a near-rectangle to find its area.

20 minStart →
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Builder · Grade 7Math

Equations as a balance

Solve equations on a balance scale: whatever you do to one side, do to the other.

15 minStart →
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Builder · Grade 8Math

Slope

Drag two points and measure how steep the line is: rise over run, and y = mx + b.

15 minStart →
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Builder · Grade 8Math

The Pythagorean theorem

Drag a right triangle, watch the squares on its sides, and see a proof that needs no algebra.

20 minStart →
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Builder · Grade 8Math

Moving shapes: transformations

Slide, flip, turn and resize a triangle on a grid, and find the coordinate rule behind each move.

20 minStart →
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Builder · Grade 8Math

Systems of equations

Drag a point until it sits on two lines at once and discover that the crossing solves both equations.

15 minStart →
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Scientist · Grade 9Math

Functions and graphs

Feed numbers into a function machine and watch the table and graph grow: linear, quadratic and exponential.

20 minStart →
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Scientist · Grades 9–10Math

Patterns and sequences

Build arithmetic and geometric sequences as bars, find the rule for any term, and see doubling overtake adding.

15 minStart →
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Scientist · Grades 9–10Math

Quadratic functions

Drag a parabola’s vertex and roots. Watch the same curve in vertex, standard and factored form.

20 minStart →
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Scientist · Grades 9–11Math

Exponential growth

Race adding against multiplying. See when exponential growth pulls ahead, how fast things double, and how decay halves.

15 minStart →
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Scientist · Grades 10–11Math

Logarithms

Slide along a log ruler where every step multiplies, and see why logarithms turn multiplying into adding.

20 minStart →
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Scientist · Grades 10–11Math

The unit circle and sine waves

Spin a point around a circle and watch its height draw the sine wave.

20 minStart →
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Scientist · Grades 9–10Math

Sine, cosine and tangent

Grow and shrink a right triangle and watch its side ratios stay fixed: they depend only on the angle.

15 minStart →
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Scientist · Grades 10–12Math

Vectors

Drag two arrows on a grid. Add them tip to tail, subtract and scale them, and read off components, length and direction.

20 minStart →
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Scientist · Grades 11–12Math

The derivative: slope of a curve

Slide a point along a curve and shrink a secant until it becomes the tangent. Its slope is the derivative.

20 minStart →
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Scientist · Grades 11–12Math

Integrals as area

Fill the area under a curve with thinner and thinner rectangles and watch the sum close in on the integral.

20 minStart →
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Scientist · Grades 10–12Math

The normal distribution

Drop balls through a bean machine and watch a bell curve appear. Then use μ, σ and z-scores to find what share of values lies below a point.

20 minStart →
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Explorer · Grade KPhysics

Push and pull

Push or pull a ball, a toy car and a heavy box. See how hard and which way changes where they go.

10 minStart →
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Explorer · Grades 1–2Physics

Sink or float?

Drop things into the water and discover what makes them float.

10 minStart →
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Explorer · Grade 1Physics

Light and shadows

Shine a flashlight through glass, paper, a teddy bear and a mirror. Which ones make a shadow?

10 minStart →
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Explorer · Grade 1Physics

Sounds are vibrations

Tap a drum with rice on it and pluck thin and thick strings. Loud, quiet, high and low sounds all come from vibrations.

10 minStart →
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Explorer · Grades 2–5Physics

Solids, liquids and gases

Heat and cool a box of water particles and watch them shake as ice, slide as water and fly apart as steam.

15 minStart →
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Builder · Grade 3Physics

Balanced and unbalanced forces

Play tug of war: equal pulls cancel out, and a bigger pull makes things move.

12 minStart →
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Builder · Grade 3Physics

Magnets

Slide two magnets together: opposite poles attract, the same poles repel. Then test which things stick to a magnet.

12 minStart →
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Builder · Grades 3–5Physics

Light and color

Mix red, green and blue spotlights, then light an apple with different lamps to see why objects have colors.

15 minStart →
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Builder · Grade 4Physics

Forms of energy

Follow energy through a flashlight, a solar fan, a crank radio, a toaster and a wind turbine as it moves and changes form.

12 minStart →
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Builder · Grades 3–5Physics

Levers and simple machines

Slide the pivot of a lever and lift a heavy rock with a small push. Weight × distance tells who wins.

15 minStart →
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Builder · Grade 5Physics

Gravity pulls down

Drop balls all around the Earth to see that “down” points to its center, then race a bowling ball and a feather on Earth, the Moon, Mars and Jupiter.

12 minStart →
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Builder · Grades 6–8Physics

Speed and motion graphs

Set a walker’s speed for three parts of a trip and watch the distance–time graph appear. Steeper means faster; flat means stopped.

15 minStart →
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Builder · Grades 6–8Physics

Heat and temperature

Touch a hot block to a cold one and watch heat flow from fast-jiggling particles to slow ones until both are the same.

15 minStart →
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Builder · Grades 6–8Physics

Density: why things float

Build blocks of cork, wood, ice, brick and iron, divide mass by volume, and see why less dense things float.

15 minStart →
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Builder · Grades 7–9Physics

Pressure

Stand a brick on each face and watch the same weight dig deeper when it presses on a smaller area.

15 minStart →
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Builder · Grades 6–8Physics

Waves

Shake a rope and a spring. Change amplitude and frequency, measure the wavelength, and see that waves carry energy, not stuff.

15 minStart →
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Builder · Grades 4–8Physics

Simple circuits

Connect batteries and bulbs, test what conducts electricity, and compare series with parallel.

15 minStart →
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Scientist · Grades 9–11Physics

Motion in a straight line

Drive a car with a starting velocity and constant acceleration. Position, velocity and acceleration graphs move together, and the area under v–t is the distance.

20 minStart →
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Scientist · Grades 9–11Physics

Newton's laws

Push a cart, add friction, change the mass, and see F = ma on a live velocity graph.

20 minStart →
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Scientist · Grades 9–11Physics

Friction and ramps

Tilt a ramp until a block starts to slide, split gravity into parts, and compare ice, wood and rubber.

20 minStart →
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Scientist · Grades 9–12Physics

Projectile motion

Launch a ball, trace its parabola, and split the motion into two simple parts.

20 minStart →
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Scientist · Grades 10–12Physics

Momentum and collisions

Crash two carts on a track. Bouncy or sticky, the total momentum before equals the total after.

20 minStart →
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Scientist · Grades 10–12Physics

Conservation of energy

Send a skater down a ramp and watch energy change between motion, height and heat, while the total never changes.

20 minStart →
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Scientist · Grades 11–12Physics

Orbits and gravity

Fire Newton’s cannon faster and faster until the ball falls all the way around the Earth, and see why gravity weakens with distance.

20 minStart →
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Scientist · Grades 11–12Physics

Circular motion

Swing a ball on a string, watch velocity and acceleration arrows, and cut the string to see where it goes.

20 minStart →
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Scientist · Grades 11–12Physics

Springs and pendulums

Set a spring or pendulum swinging, watch it draw a sine wave, and find what sets its rhythm.

20 minStart →
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Scientist · Grades 11–12Physics

Wave interference

Make ripples from two sources and find where the waves add up and where they cancel, using the path difference.

20 minStart →
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Scientist · Grades 9–12Physics

The Doppler effect

Race a siren across the screen and see its sound waves bunch up ahead and stretch out behind, then hear the pitch drop.

15 minStart →
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Scientist · Grades 10–12Physics

Refraction and lenses

Shine a laser into water and glass, watch it bend by Snell’s law or reflect completely, then move a candle to see the image a lens makes.

20 minStart →
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Scientist · Grades 10–12Physics

Ohm's law and circuits

Turn up the voltage, change the resistance, add resistors in series or parallel, and watch the current follow I = V / R.

20 minStart →
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Scientist · Grades 11–12Physics

Electric charges and fields

Drag positive and negative charges, watch them push and pull by Coulomb’s law, and map the electric field around them.

20 minStart →
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Scientist · Grades 11–12Physics

Electromagnetism

Switch on a current and watch compass needles swing around the wire, then push a magnet through a coil to make electricity.

20 minStart →