BuilderGrades 6–8⏱ 15 min
Speed and motion graphs
Set a walker’s speed for three parts of a trip and watch the distance–time graph appear. Steeper means faster; flat means stopped.
Standards: MS-PS2-26.RP.A.3b8.F.B.5
1Wonder
A runner, a turtle and a parked car. Could you tell which is which just by looking at a line on a graph?
2Explore
This activity needs a bigger screen
Turn your phone sideways, or open this lesson on a tablet or computer. The explanation and quiz below work here.
Try this
- Set all three speeds to 1 m/s and press Walk. What does the graph look like?
- Make the middle part 0 m/s. What happens to the line while the walker stands still?
- Make the last part negative. Which way does the walker go? Which way does the line go?
- Press Match a graph and set the speeds so your line covers the dashed one.
3Explain
Step 1 of 5
Speed is distance divided by time
A walker goes 12 m in 4 s. Every second they cover 12 ÷ 4 = 3 metres. Their speed is 3 m/s.
Speed and graphs
On a distance–time graph, the slope is the speed. Steeper is faster, flat is stopped, and sloping down means moving back toward the start.
4Practice
Question 1 of 5
A cyclist rides 30 m in 6 s. What is her speed?
5Recap
- Speed = distance ÷ time.
- On a distance–time graph, the slope is the speed.
- Steeper = faster; flat = stopped; sloping down = moving back.
- distance = speed × time.